Dash Warrior
WIND 3

Dash Warrior

  • ATK:
  • 600

  • DEF:
  • 1200

  • View:
  • 3011




If this card attacks, it gains 1200 ATK during the Damage Step only.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 8, 2026
52± 6/ 100
Power Score
Intrinsic 53
Deck 52

Dash Warrior — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 52 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Dash Warrior is a Level 3 WIND Warrior whose only text is a battle-only ATK gain, so its value comes from being a clean Level 3 material body that appears in 12 of 12 sampled decks across four archetypes (Synchron, Junk, Guardian, Majestic). Its 600 ATK and the 1200 ATK bonus earn no points, because the bonus only matters during the Damage Step and no combo evidence shows it converting into a board. With no combos, guides or usage statistics, combo conversion and resilience stay low and confidence is capped at Medium.

Axis scores

Axis Score Evidence
Accessibility 50 Present in all 12 sampled decks at an average of 2 copies, but no searcher or starter evidence exists, so it depends on being drawn (inferred from deck data, no combo confirmation).
Combo & Conversion 20 Text only grants a battle-phase ATK gain and the card has 0 recorded combo appearances, so it converts nothing on its own (verified from text and combos_evidence).
Resource Economy 30 No draw, search, banish or refuel effect appears in the text, so it gives no card advantage (verified from text).
Effect & Interaction 5 No negation, removal or hand-trap effect in the text or role tags (verified from text).
Material Utility 60 Clean Level 3 non-Tuner WIND Warrior body that fits Synchron and Junk lines, and its body remains as material even when its effect is negated (inferred from level, race and deck partners).
Resilience & Flexibility 40 Its battle-only bonus disappears when the effect is negated and no redundancy or recovery route is shown, though it is used across four archetypes (inferred from text and deck spread).
Deck-Building Efficiency 80 Zero-garnet, low-cost body run at 1 to 3 copies with no lock or brick risk (observed from copies distribution, verified from text).

Calculation

Weight profile: Material body / Normal primary; no secondary role blend applied (Utility noted only). Intrinsic ≈ 53, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 3 non-Tuner body usable as Synchron and Junk material
  • Appears in all 12 sampled decks across four archetypes
  • Zero-garnet and cheap to run in multiple copies

Weaknesses

  • Battle-only ATK bonus has little impact on outcomes
  • No combo, guide or usage-statistics evidence to confirm a deeper role
  • No searcher, starter or interaction function

Counters / choke points

  • No counter cards in evidence; negating the effect removes the 1200 ATK bonus but leaves the body intact

Best use

Level 3 material body. Decks: Synchron, Junk. Suggested copies: 2.

Evidence & gaps

  • Verified: Text grants +1200 ATK only during the Damage Step after attacking; Level 3 WIND Warrior, ATK 600, DEF 1200; Present in 12 of 12 sampled decks, average 2 copies, 4 distinct archetypes; Zero recorded combo appearances
  • Observed: Copy distribution is 1 copy in 6 decks and 3 copies in 6 decks; Top partners are Warrior and Junk staples at 100% co-occurrence
  • Inferred: Role is a Level 3 material body, since no starter, searcher or interaction text exists; Portability across Synchron, Junk, Guardian and Majestic follows from the archetype spread
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — timing is taken from the card text alone











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